readings

During many weeks, the readings will consist of book chapters, from Ware, Visualization, and Salen and Zimmerman, Rules of Play. Other weeks, with articles, are specified below. Students will take turns making presentations on the readings. See the class calendar of readings and assignment presentation days.

1/23 Evaluating Creativity 1: Protocol Analysis

Maher, M.L., Bilda, Z. and Gül, L.F. (2006). Impact of Collaborative Virtual Environments on Design Behaviour, in JS Gero (ed), Design Computing and Cognition'06, Springer, Dordrecht, The Netherlands, pp 305-321.

Clark, S. and Maher, M.L. (2006). Collaborative Learning in a 3D Virtual Place: Investigating the Role of Place in a Virtual Learning Environment, Advanced Technology for Learning, Vol 3, No. 4: 208-16.

Kim, M.J. and Maher, M.L. (2005). Comparison Of Designers Using A Tangible User Interface And A Graphical User Interface and the Impact On Spatial Cognition, in Proceedings of International Workshop on Human Behaviour in Designing, Melbourne, Victoria, Australia, Key Centre of Design Computing and Cognition, University of Sydney, pp 81-94.

1/25 Evaluating Creativity 2:
          Design Ideation Measures and Information Discovery

Shah, J.J., Smith, S.M., Vargas-Hernandez, N. (2002)
Metrics for Measuring Ideation Effectiveness, Design Studies, 24:2, 111-134.

Kerne, A., Smith, S.M., The Information Discovery Framework. Proc ACM Designing Interactive Systems (DIS) 2004, 357-360.

Kerne, A., Koh, E., Smith, S.M., Choi, H., Graeber, R., Webb, A., Promoting Emergence in Information Discovery by Representing Collections with Composition, submitted to Creativity and Cognition 2007, available by email.

Shah, J.J., Smith, S.M., Vargas-Hernandez, N., Gerkins, D.R., Wulan, M. (2003)
Empirical Studies of Design Ideation: Alignment of Design Experiments with Lab Experiments, Proc DETC 2003: ASME 2003 International Conference on Design Theory and Methodology

1/30 Visualization: Introduction

Ware, C., Visualization,
Chapter 1: Foundation for a science of data visualization,
Chapter 2: The environment, optics, resolution, and the display.

2/1 Visualization: Color (applications), Visual/Data Objects

Ware, C., Visualization,
pp 123-144, 227-258.

2/6 Visualization

Ware, C., Visualization,
Chapter 3: Color (Applications, only),
Chapter 7, Visual objects and data objects.

2/8 Visualization

Ware, C., Visualization,
Chapter 5: Visual attention and information that pops out,
Chapter 9: Images, words, and gestures.

2/20 Information Semantics and the combinFormation Component

Kerne, A., Koh, E., Dworaczyk, B., Mistrot, J.M., Choi, H., Smith, S., Graeber, R., Caruso, D., Webb, A., Hill, R., Albea, J., A Mixed-Initiative System for Representing Collections as Compositions of Image and Text Surrogates,
Proc Joint ACM/IEEE Conf. on Digital Libraries (JCDL), June 2006, Chapel Hill.

Inter-Language Translation Framework for Distributed Information and Media Semantics: Type System, Meta-Language, and Intuitive Mappings, Interface Ecology Lab Technical Report 07-01

A A Services-Oriented Component for Representing Collections through Mixed-Initiative Composition of Surrogates, Interface Ecology Lab Technical Report 07-02

2/22 Game Design: Fundamentals

Salen, K., Zimmerman, E., Rules of Play,
Chapter 7: Defining Games,
Chapter 8: Defining Digital Games,
Chapter 9: The Magic Circle,
Chapter 10: The Primary Schemas: Rules, Play, Culture.

2/27 Game Design: Rules and Emergence

Salen, K., Zimmerman, E., Rules of Play,
Chapter 11: Defining Rules,
Chapter 12: Rules on Three Levels,
Chapter 13: The Rules of Digital Games,
Chapter 14: Games as Emergent Systems.

3/1 Games as Systems

Salen, K., Zimmerman, E., Rules of Play,
Chapter 15: Games as Systems of Uncertainty,
Chapter 16: Games as Information Theory Systems,
Chapter 17: Games as Systems of Information,
Chapter 18: Games as Cybernetic Systems.

3/20, 3/22 Video Composition

Yale Film School pages on Mise-en-scene, Basic Terms, Cinematography, and Editing, and Film Clip Examples.

Open Video Archive
CHI Video Retrospective Special Collection,
Ubicomp 2003,
University of Maryland Human Computer Interaction Lab.

Ubicomp 2005 Video Proceedings (in class, on DVD)
The Smart Tachograph,
Invisible Media,
Yellow Chair Stories

metaDESK

Multi-Touch Interaction Research

BumpTop

Davis, M., Canny, J., Van House, N., Good, N., King, S., Nair, R., Burgener, C., Rinehart, B., Strickland, R., Campbell, G., Fisher, G., Reid, N., MMM2: Mobile Media Metadata for Media Sharing, Proc ACM Multimedia 2005.

Matsumoto, T., Dunnigan, T., Back, M., PostBit: Embodied Video Contents on Tiny Stickies, Proc ACM Multimedia 2005.

Eisenstein, S., The Film Sense, electronic reserves

Mamer, B., Digital editing with Final Cut Pro, electronic reserves

Dancyger, K., Technique of Film and Video Editing, electronic reserves

Dmytrk, E., On Film Editing, electronic reserves

Transitions: Voices on the Craft of Digital Editing, electronic reserves

3/27 Game Play

Salen, K., Zimmerman, E., Rules of Play,
Chapter 22: Defining Play,
Chapter 23: Games as the Play of Experience,
Chapter 24: Games as the Play of Pleasure.

3/29 Narrative and Social Game Play

Salen, K., Zimmerman, E., Rules of Play,
Chapter 26: Games as Narrative Play
Chapter 28: Games as Social Play
Conclusion

4/3 Audio Field Recording

Miller Puckette, Theory and Technique of Electronic Music
pp. 1-14 (+ top of 15), 27-36, 59-61, 223-229, 263-284.

4/5 Audio Editing

Pro Tools Reference Guide

4/10 Sociable Media

Christine M. Liu, Judith Donath, Urbanhermes: Social Signaling with Electronic Fashion, Proc CHI (Notes) 2006.

Donath, J., boyd, d., Public Displays of Connection, BT Technology Journal, 22(4), Oct 2004, 71-82.

boyd, d., Faceted Id/entity: Managing representation in a digital world, MIT Media Lab Master's Thesis, 2002.

Zinman, A.R., Donath, J., Navigating Persistent Audio, Proc CHI 2006 Extended.

4/12 Visualization

Ware, C., Visualization,
Chapter 6: Static and moving patterns.

4/17 Visualization

Ware, C., Visualization,
Chapter 8: Space perception and the display of data in space.

4/19 Evaluating Creativity 3: Flow and Visualization

Csikszentmihalyi, M., and Csikszentmihalyi, I.S., Optimal Experience: Psychological Studies of Flow in Consciousness, Cambridge University Press, 1988. pages to be passed out in class

Ware, C., Information Visualization, Appendix C, The perceptual evaluation of visualization techniques and systems

4/24 Visualization

Ware, C., Visualization,
Chapter 11: Thinking with visualizations.

designed for mozilla 1+ and ie 6+
an interface ecology lab production