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java.lang.Objectecologylab.generic.Debug
ecologylab.xml.ElementState
ecologylab.tutorials.polymorphic.rogue.gamedata.GameData<T>
public class GameData<T extends Threat>
GameData encapsulates all of the logical information about the game and is shared between the clients and the server. Although most of the information stored by GameData is changed on the server, serialized, and sent to clients, some of it is not. Since some of this data is static, it is initialized when the game starts, and does not change. Variables that are not serialized are described in detail in their documentation.
| Nested Class Summary |
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| Field Summary |
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| Fields inherited from class ecologylab.xml.ElementState |
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CDATA, NORMAL, UTF16, UTF16_LE, UTF8 |
| Fields inherited from interface ecologylab.xml.XMLTranslationExceptionTypes |
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FILE_NOT_FOUND, IO_EXCEPTION, NULL_PURL, UNKNOWN |
| Constructor Summary | |
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GameData()
No-argument constructor, required for ElementState. |
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| Method Summary |
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| Methods inherited from class ecologylab.generic.Debug |
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classSimpleName, closeLoggingFile, debug, debug, debug, debug, debugA, debugA, debugA, debugI, debugI, debugI, error, error, getClassName, getClassName, getInteractive, getPackageName, getPackageName, getPackageName, initialize, level, level, level, logToFile, print, print, println, println, println, println, println, println, printlnA, printlnA, printlnA, printlnI, printlnI, printlnI, printlnI, setLoggingFile, show, show, superString, toggleInteractive, toString, toString, warning, warning, weird, weird |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public GameData()
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