bill hamilton
PhD Candidate, computer science
@bilhamil bilhamil

I am currently a PhD candidate at Texas A&M, and I work as a graduate research assistant at the Interface Ecology Lab. I am interested in live media, digital communties, hci in games, and designing/evaluating natural user interfaces.

In my work, I investigate how media impacts participation. I conduct qualitative investigations of existing media forms and communities to understand practices and emergent phenomena. I also design and build technology probes for investigating the impact of new media forms. I am particularly interested in investigating and supporting participation in the situated contexts of education, games, and activism.

My recent research is founded on my early ethnographic investigation of the Twitch video game live streaming platform and its constituent communities. In that work, I explored the motivations of participants, the affordances of live streaming media, and the emergent practices of streamers and viewers. This work has informed my subsequent research, which has explored how new live media forms can support participation in shared experiences. For example, in the Rivulet project, I designed a mobile streaming platform for participating in multi-stream live experiences using new communication modalities like hearts and push-to-talk audio. In my dissertation research, I co-designed LiveMâché, a cloud-based web application that implements a new media form that I call Collaborative Live Media Curation. LiveMâché enables participants to collaboratively collect, broadcast, and compose media to create participatory contexts for online learning activities.

In previous work, I investigated the use of NUIs in real-time strategy (RTS) eSports. Specifically, I designed interactions with pen + touch interactions for the Spring RTS engine. In this project, I investigated the composition a number of interaction approaches including direct-manipulation, in-context menus, and bi-manual interaction. The following video highlights some of these interactions:

Some of my other prior work has invovled the design of cross-surface interaction and games for teach team coordination .

Outside of the office, and sometimes in, I enjoy playing games. I also enjoy auto-restoration, backpacking/hiking, fishing, audio-books, and racquetball.


Hamilton, W. A., Lupfer, N., Botello, N., Tesch, T., Stacy, A., Merrill, J., Williford, B., Bentley, F. R., Kerne, A. Collaborative Live Media Curation: Shared Context for Participation in Online Learning, Proc. ACM CHI 2018 in press [26%]. [video]
Wuertz, J., Alharthi, S., Hamilton, W. A., Bateman, S., Gutwin, C., Tang, A., Toups, Z. O., Hammer, J. A Design Framework for Awareness Cues in Distributed Multiplayer Games, Proc. ACM CHI 2018 in press [26%].
Hamilton, W. A., Lupfer, N., Kerne, A. LiveDissent: A Media Platform for Remote Participation in Activist Demonstrations, Proc. ACM GROUP 2018. Design Fiction. in press.
Toups, Z.O., Hamilton, W.A., Alharthi, S.A., Playing at Planning: Game Design Patterns from Disaster Response Practice, Proc. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2016, in press.
Hamilton, W.A., Tang, J.C., Venolia, G., Inkpen, K., Zillner, J., Huang, D., Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences, Proc. ACM International Conference on Interactive Experiences for Television and Online (TVX) Video 2016, in press.
Hamilton, W.A., Live Media Places: Participation in Online Education through Composition, Proc CHI 2016 Extended Abstracts, 213-217.
Toups, Z., Hammer, J., Hamilton, W., Jarrah, A., Graves, W., and Garretson, O. A Framework for Cooperative Communication Game Mechanics from Grounded Theory, Proc CHI PLAY 2014, DOI:10.1145/2658537.2658681
Hamilton, W., Garretson, O., and Kerne, A. Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media, Proc. CHI 2014, 1315-1324 [23%]. [video]
Hamilton, W., Kerne, A., and Robbins, T., High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context, Proc. UIST 2012, 309-318 [21%]. [video]
Hamilton, W., Kerne, A., and Moeller, J. Pen-in-Hand Command: NUI for Real-Time Strategy eSports, Proc CHI EA (Video Showcase), 1455-1456. [video]
Bentley, F., Cramer, H., Hamilton, W., Basapur, S. Drawing the city: differing perceptions of the urban environment , Proc. CHI 2012, Austin, TX, USA, May 2012.
Toups, Z. O., Hamilton, W. A., Kerne, A. Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation, Proc. MODSIM World 2011, 451–459.
Toups, Z.O., Kerne, A., Hamilton, W. A., Shahzad, N. Zero-Fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning, Proc CHI 2011, 1959–1968 [26%]. [video]
Toups, Z. O., Kerne, A., Hamilton, W. A. The Team Coordination Game: A zero-fidelity simulation abstracted from fire emergency response work practice, ACM Transactions on Computer-Human Interaction (ToCHI), 18(4), December 2011, 37 pages.
Kerne, A., Hamilton, W., Toups, Z., Culturally Based Design: Embodying Trans-Surface Interaction in Rummy, Proc CSCW 2012, 509-518 [top 9%].
Moeller, J., Lupfer, N., Hamilton, B., Lin, H., Kerne, A., intangibleCanvas: Free-Air Finger Painting on a Projected Canvas , Proc CHI 2011 EA, 1165-1170 [46%].
Toups, Z. O., Kerne, A., Hamilton, W. Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response, Proc ACM SIGGRAPH Symposium on Games 2009, 71-78 [30%]
Toups, Z. O., Kerne, A., Hamilton, W., Blevins, A. Emergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Game, Proc ACM Group 2009, 341‐350 [36%].
Hamilton, W., Toups, Z. O., Kerne, A. Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies, Proc CHI Extended 2009, DOI:10.1145/1520340.1520702