bill hamilton
PhD Student, computer science
@bilhamil bilhamil

I am currently a PhD candidate at Texas A&M, and I work as a graduate research assistant at the Interface Ecology Lab. I am interested in digital communties, live video streaming, and designing/evaluating natural user interfaces (NUIs) in the context games. I am also interested in eSports, mixed-reality games, and multi-surface applications.

In my current work, I am investigating the use of live video game streaming in online communities found on Twitch. I am interested specifically on how people communicate, share playful experiences, and build community around and through live video. I am specifically investigating the experiences of streamers, amateur/professional players, spectators, casters, and other less visible members of stream communities.

I am currently working on applications to support stream production and communication within streams. I am involved in the open source project Open Broadcaster Project (OBS) as well as my own extension: OBS Remote.

In previous work, I investigated the use of NUIs in real-time strategy (RTS) eSports. Specifically, I designed interactions with pen + touch interactions for the Spring RTS engine. In this project, I investigated the composition a number of interaction approaches including direct-manipulation, in-context menus, and bi-manual interaction. The following video highlights some of these interactions:

Some of my other prior work has invovled the design of cross-surface interaction and games for teach team coordination .

Outside of the office, and sometimes in, I enjoy playing games. I also enjoy auto-restoration, backpacking/hiking, fishing, audio-books, and racquetball.


Hamilton, W. A., Lupfer, N., Botello, N., Tesch, T., Stacy, A., Merrill, J., Williford, B., Kerne, A. Collaborative Live Media Curation: Shared Context for Participation in Online Learning, Proc. ACM CHI 2018 conditionally accepted.
Hamilton, W. A., Lupfer, N., Kerne, A. LiveDissent: A Media Platform for Remote Participation in Activist Demonstrations, Proc. ACM GROUP 2018. Design Fiction. in press.
Toups, Z.O., Hamilton, W.A., Alharthi, S.A., Playing at Planning: Game Design Patterns from Disaster Response Practice, Proc. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2016, in press.
Hamilton, W.A., Tang, J.C., Venolia, G., Inkpen, K., Zillner, J., Huang, D., Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences, Proc. ACM International Conference on Interactive Experiences for Television and Online (TVX) Video 2016, in press.
Hamilton, W.A., Live Media Places: Participation in Online Education through Composition, Proc CHI 2016 Extended Abstracts, 213-217.
Toups, Z., Hammer, J., Hamilton, W., Jarrah, A., Graves, W., and Garretson, O. A Framework for Cooperative Communication Game Mechanics from Grounded Theory, Proc CHI PLAY 2014, DOI:10.1145/2658537.2658681
Hamilton, W., Garretson, O., and Kerne, A. Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media, Proc. CHI 2014, 1315-1324 [23%]. [video]
Hamilton, W., Kerne, A., and Robbins, T., High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context, Proc. UIST 2012, 309-318 [21%]. [video]
Hamilton, W., Kerne, A., and Moeller, J. Pen-in-Hand Command: NUI for Real-Time Strategy eSports, Proc CHI EA (Video Showcase), 1455-1456. [video]
Bentley, F., Cramer, H., Hamilton, W., Basapur, S. Drawing the city: differing perceptions of the urban environment , Proc. CHI 2012, Austin, TX, USA, May 2012.
Toups, Z. O., Hamilton, W. A., Kerne, A. Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation, Proc. MODSIM World 2011, 451–459.
Toups, Z.O., Kerne, A., Hamilton, W. A., Shahzad, N. Zero-Fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning, Proc CHI 2011, 1959–1968 [26%]. [video]
Toups, Z. O., Kerne, A., Hamilton, W. A. The Team Coordination Game: A zero-fidelity simulation abstracted from fire emergency response work practice, ACM Transactions on Computer-Human Interaction (ToCHI), 18(4), December 2011, 37 pages.
Kerne, A., Hamilton, W., Toups, Z., Culturally Based Design: Embodying Trans-Surface Interaction in Rummy, Proc CSCW 2012, 509-518 [top 9%].
Moeller, J., Lupfer, N., Hamilton, B., Lin, H., Kerne, A., intangibleCanvas: Free-Air Finger Painting on a Projected Canvas , Proc CHI 2011 EA, 1165-1170 [46%].
Toups, Z. O., Kerne, A., Hamilton, W. Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response, Proc ACM SIGGRAPH Symposium on Games 2009, 71-78 [30%]
Toups, Z. O., Kerne, A., Hamilton, W., Blevins, A. Emergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Game, Proc ACM Group 2009, 341‐350 [36%].
Hamilton, W., Toups, Z. O., Kerne, A. Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies, Proc CHI Extended 2009, DOI:10.1145/1520340.1520702