I research games for educating crisis responders and information technology in disaster at the TEEX / TEES Crisis Response Innovative Technologies Lab, located at the Disaster City Emergency Ops Training Center. My ongoing work is to deploy the zero-fidelity simulation Team Coordination Game in disaster response courses, developing new game mechanics. This work designs the mixed reality version, described below. Further, I investigate the role of information technology and mobile devices in emergency response contexts.
I am continuing research with Andruid Kerne at the Interface Ecology Lab. I previously interned at the Yahoo! Research Internet Experiences Group with Elizabeth Churchill and Ayman Shamma investigating the use of mobile devices in shopping. My research interests include serious gaming, game mechanic design, mixed reality, team coordination, ethnographic approaches, and signal processing.
My dissertation and ongoing research project is Teaching Team Coordination with Location-aware Games (T²eCLoG). T²eCLoG iteratively develops zero-fidelity, non-mimetic simulation mixed reality game designs for studying and enhancing the team coordination capabilities of emergency responders. A zero-fidelity, non-mimetic simulation captures abstract, human-centered aspects of work practice, rather than directly mimicking the target domain. An ongoing ethnographic study with the Brayton Fire Training Facility informs the designs. Game user studies with fire emergency response students evaluate its effectiveness for teaching team coordination. A component of the T²eCLoG research develops an ergonomic wearable computing platform with head-mounted display, orientation and location sensors, and radio communication.
In addition to T²eCLoG, I previously collaborated on signal processing and media transformation projects. Censor Chair is an art installation that uses psychophysiological sensing and video tracking to censor the output from a media library in response to the presence of those around the participant and the participant's stress level. PhysiRogue is an extension of the T²eCLoG stationary game that uses psychophysiological sensing to enhance the game experience using stress as a component of play.
publications, presentations, and exhibitions:
Toups, Z. O., Kerne, A., Hamilton, W. A.
The Team Coordination Game: A zero-fidelity simulation abstracted from fire emergency response work practice,
ACM Transactions on Computer-Human Interaction (ToCHI) 18, 4, 2011, 37 pages, [DOI:10.1145/2063231.2063237].
Toups, Z. O., Kerne, A., Hamilton, W.
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response,
Proc ACM SIGGRAPH Games 2009,
New Orleans, Louisiana, USA, August 3–7, 2009, 71–78, [DOI:10.1145/1581073.1581085].
Hamilton, W., Toups, Z. O., Kerne, A.
Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies,
Ext Abs ACM Computer Human Interaction 2009,
Boston, Massachusetts, USA, April 4–9, 2009, 4573–4578, [DOI:10.1145/1520340.1520702].