Teaching team coordination and communication skills is difficult, but
critical in organizations. The Teaching Team Coordination
with Location-aware Games Project, or TTeCLoG
("tech-log"), designs games from a grounding in practice to teach and
enhance these skills through embodied interaction. We investigate
real-life team coordination practices and integrate results into game
designs. Participants play team games outdoors that require them to
coordinate and communicate with one another in order to be successful.
The basis of the TTeCLoG project is grounded in work and teaching practice. Part of the project conducts ethnographic inquiry into the processes of team coordination in fire emergency response at the Emergency Services Training Institute. Investigations at the school have uncovered sigificant details of how emergency response work is coordinated in practice, and these details are integrated into game designs.
Data suggest the concept of non-mimetic simulation: an operational environment that requires the use of abstract skills without all of the concrete elements of the mimicked environment. Non-mimetic simulation allows learners to practice a subset of important skills in a different way that is quick and easy to develop. Creating games around such simulations add engagement, encouraging students to practice.
The data further suggest
that typical simulation/game setups are not suitable for encouraging
team coordination. Real-life teams coordinate successfully in spite of,
and sometimes because of, being geographically distributed. Team members
come together and split up, sharing information face-to-face or using
broadcast remote transports (radio). Multiple perspectives and
backgrounds are combined dynamically, creating distributed cognition.
Desktop setups require participants to be stationary: bound to their
machine. Wearable systems, on the other hand, enable participants to
roam the environment, naturally coming together and breaking apart.
TTeCLoG develops location-aware experiences, non-mimetic simulation games in which participants coordinate and communicate.
Toups, Z. O., Kerne, A., Hamilton, W.
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response,
Proc ACM SIGGRAPH Games 2009,
New Orleans, Louisiana, USA, August 3-7, 2009, 71-78, [DOI>10.1145/1581073.1581085].
Hamilton, W., Toups, Z. O., Kerne, A.
Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies,
Ext Abs ACM Computer Human Interaction 2009,
Boston, Massachusetts, USA, April 4-9, 2009, in press.