[
phoebe.toupsdugas@monash.edu |
@PheeDugas |
facebook ]
Digital game play is the human-computer interface in its purest form;
people play games in order to experience interfaces. My
research develops gameplay through which participants practice
real-life skills, with an emphasis on disaster-response contexts and
team coordination. My work incorporates ethnographic approaches to
understanding existing practice; zero-fidelity simulations that
capture abstract, human-centered aspects of practice; mixed reality
computing that engages players in human-human, human-environment, and
human-computer interaction; and mobile, collaborative technologies
that support sensemaking in disaster.
My research thus lies in and around the intersection of
human-computer interaction, games, mixed reality, and disaster
response. Further research interests include serious gaming, game
mechanic design, sensor-driven interfaces, team coordination,
ethnographic approaches, and signal processing. My dissertation and
ongoing research project involves working on the Team Coordination Game (TeC).
TeC iteratively develops zero-fidelity, non-mimetic simulation
mixed reality game designs for studying and enhancing the team
coordination capabilities of emergency responders. An ethnographic
study with the Brayton Fire Training Facility informs the
designs. Game user studies with fire emergency response students
evaluate its effectiveness for teaching team coordination. A
component of TeC research develops an ergonomic wearable computing
platform with head-mounted display, orientation and location sensors,
and radio communication.
I have previously done research and engineering at the Texas A&M Center for Applied
Technology working on information dashboard interfaces, and the TEEX
/ TEES Crisis Response Innovative Technologies Lab (at the Disaster
City Emergency
Ops Training Center), where I worked in disaster sensemaking. I
maintain a research relationship with my advisor, Andruid
Kerne, at the Interface
Ecology Lab. I previously interned at the Yahoo! Research Internet
Experiences Group with Elizabeth
Churchill and Ayman
Shamma investigating the use of mobile devices in shopping.
publications, presentations, exhibitions
Toups Dugas, P. O., Kerne, A., Hamilton, W. A.
The Team Coordination Game: A zero-fidelity simulation abstracted from fire emergency response work practice,
ACM Transactions on Computer-Human Interaction (ToCHI) 18, 4, 2011, 37 pages, [
DOI:10.1145/2063231.2063237].
Toups Dugas, P. O., Hamilton, W. A., Kerne, A.
Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation
,
accepted to
Proc. MODSIM World 2011.
Toups Dugas, P. O., Kerne, A., Hamilton, W. A., Shahzad, N.
Zero-Fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning,
Proc ACM SIGCHI 2011,
Vancouver, BC, Canada, 7–12 May 2011, 1959–1968, [
DOI:10.1145/1978942.1979226].
Toups Dugas, P. O., Kerne, A., Hamilton, W.
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response,
Proc ACM SIGGRAPH Games 2009,
New Orleans, Louisiana, USA, August 3–7, 2009, 71–78, [
DOI:10.1145/1581073.1581085].
Toups Dugas, P. O., Kerne, A., Hamilton, W., Blevins, A.
Emergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Game,
Proc ACM Group 2009,
Sanibel Island, Florida, USA, May 10–13, 2009, 341–350, [
DOI:10.1145/1531674.1531725].
Hamilton, W., Toups Dugas, P. O., Kerne, A.
Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies,
Ext Abs ACM Computer Human Interaction 2009,
Boston, Massachusetts, USA, April 4–9, 2009, 4573–4578, [
DOI:10.1145/1520340.1520702].
Toups Dugas, P. O., Kerne, A., Hamilton, W.
Motivating Play through Score,
ACM Computer Human Interaction 2009 Workshop on Engagement by Design,
Boston, Massachusetts, USA, April 4–9, 2009.
Kerne, A., Toups Dugas, P. O., Dworaczyk, B., Khandelwal, M.
A Concise XML Binding Framework Facilitates Practical Object-Oriented Document Engineering,
Proceedings of ACM Symposium on Document Engineering,
Sao Paulo, Brazil, 16–19 September 2008, 62–65.
Toups Dugas, P. O., Graeber, R., Kerne, A., Tassinary, L., Berry, S.,
Overby, K., Johnson, M.,
A
Design for Using Physiological Signals to Affect Team Game Play,
Proc
Augmented Cognition International, Oct 2006: San Francisco.
Toups Dugas, P. O., Overby, K., Kerne, A., Graeber, R., Cooper, T.,
Alley, E.,
Censor Chair, ACM SIGCHI Intl Conf on Advances in
Computer Entertainment, June 2006, Hollywood.
Alley, E. Cooper, T., Graeber, R., Kerne, A., Overby, K.,
Toups Dugas, P. O.,
Censor
Chair: Exploring Censorship and Social Presence through
Psychophysiological Sensing,
Proc ACM Multimedia 2005, 922–929.
Toups Dugas, P. O., Kerne, A., Caruso, D., Devoy, E., Graeber, R.,
Overby, K.,
Rogue
Signals: A location aware game for studying the social effects of
information bottlenecks,
Proc Ubicomp Extended Abstracts, Sept 2005: Tokyo.