readings

PSoC Documentation

CY8CKIT-050 DVK Manual and Schematics
PSoC 5 Datasheet
PSoC 3/5 Technical Reference Manual

Component Data Sheets

MCP4922 12-bit SPI DAC

Electronics

Dan O'Sullivan, Tom Igoe. Physical Computing: Sensing and Controlling the Physical World with Computers. Thompson (2004)
Chapter 1: Electricity.
Chapter 2: Shopping (essential components).
Chapter 3: Building Circuits.
Ignore all the Basic Stamp code.

Perspectives (long throw)

Weiser, M. The computer for the 21st Century, Scientific American. 94-110, September. (1991)

Jeremy R. Cooperstock, Sidney S. Fels, William Buxton, and Kenneth C. Smith Reactive environments, CACM 40, 9 (September 1997), 65-73. http://doi.acm.org/10.1145/260750.260774

Abowd, G.D., Mynatt, E.D., Charting Past, Present, and Future Research in Ubiquitous Computing, ACM ToCHI. 7, 1 (March 2000), 29-58. http://doi.acm.org/10.1145/344949.344988

Framings

Victoria Bellotti, Maribeth Back, W. Keith Edwards, Rebecca E. Grinter, Austin Henderson, and Cristina Lopes. Making sense of sensing systems: five questions for designers and researchers, Proc CHI 2002 415-422.

Saul Greenberg, Nicolai Marquardt, Till Ballendat, Rob Diaz-Marino, and Miaosen Wang. Proxemic interactions: the new ubicomp?, interactions. 18, 1 (January 2011), 42-50. http://doi.acm.org/10.1145/1897239.1897250

Liam Bannon and Susanne Bødker. Constructing common information spaces, Proc ECSCW 1997. 81-96.

Sensing Nearby Devices

Ken Hinckley, Jeff Pierce, Mike Sinclair, and Eric Horvitz. Sensing techniques for mobile interaction, Proc UIST 2000 91-100 (UIST 2011 Lasting Impact Award). http://doi.acm.org/10.1145/354401.354417

Gerd Kortuem, Christian Kray, and Hans Gellersen. Sensing and visualizing spatial relations of mobile devices, Proc UIST 2005, 93-102. http://doi.acm.org/10.1145/1095034.1095049

Lars Erik Holmquist, Friedemann Mattern, Bernt Schiele, Petteri Alahuhta, Michael Beigl, and Hans-Werner Gellersen. Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts, Proc Ubicomp 2001. 116-122.

Proxemic + Sensible Organizations

Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, and Saul Greenberg. The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies, Proc UIST 2011 315-326. http://doi.acm.org/10.1145/2047196.2047238

Daniel Olguin, Joseph, A. Paradiso, Alex (Sandy) Pentland. Wearable Communicator Badge: Designing a New Platform for Revealing Organizational Dynamics, International Symposium on Wearable Computers 2006.

Daniel Olguin Olguin, Benjamin N. Waber, Taemie Kim, Akshay Mohan, Koji Ara, and Alex (Sandy) Pentland. Sensible Organizations: Technology and Methodology for Automatically Measuring Organizational Behavior, IEEE Transactions on Systems, Man, and Cybernetics-Part B: Cybernetics Vol. 39. No. 1, February 2009.

Social Science [available on electronic reserve]

Edward Hall. The Hidden Dimension, 1966. chapters 8, 10.

Kendon, Adam. Conducting interaction : patterns of behavior in focused encounters, 1990. chapter 7.

Interaction across Nearby Devices 1

Gonzalo Ramos, Kenneth Hinckley, Andy Wilson & Raman Sarin. Synchronous Gestures in Multi-Display Environments, IJHCI Volume 24, Issue 1-2, 2009. http://dx.doi.org/10.1080/07370020902739288

Ken Hinckley. Synchronous gestures for multiple persons and computers, Proc UIST 2003, 149-158. http://doi.acm.org/10.1145/964696.964713

Kray, C., Rohs, M., Hook, J., and Kratz, S. Group Coordination and Negotiation through Spatial Proximity Regions around Mobile Devices on Augmented Tabletops, Proc Tabletop 2008, 1-8.

Interaction across Nearby Devices 2

Simon Voelker, Malte Weiss, Chat Wacharamanotham, and Jan Borchers. Dynamic Portals: A Lightweight Metaphor for Fast Object Transfer on Interactive Surfaces, Proc Tabletop 2011, 158-161.

Dominikus Baur, Sebastian Borin, Steven Feiner. Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction, Proc CHI 2012, in press (to be emailed).

Sensing Over

sensing over composition

Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, and Haruo Oba. PreSense: interaction techniques for finger sensing input devices, Proc UIST 2003, 203-212.

Michelle Annett, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice. Medusa: a proximity-aware multi-touch tabletop, Proc UIST 2011, 337-346.

Steve Hodges, Shahram Izadi, Alex Butler, Alban Rrustemi, and Bill Buxton. ThinSight: versatile multi-touch sensing for thin form-factor displays, Proc UIST 2007, 259-268.

Shahram Izadi, Steve Hodges, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, and Jonathan Westhues. Going beyond the display: a surface technology with an electronically switchable diffuser, Proc UIST 2008, 269-278.

Sensing Over II

Otmar Hilliges, Shahram Izadi, Andrew D. Wilson, Steve Hodges, Armando Garcia-Mendoza, and Andreas Butz. Interactions in the air: adding further depth to interactive tabletops, Proc UIST 2009, 139-148.

Andrew D. Wilson and Hrvoje Benko. Combining multiple depth cameras and projectors for interactions on, above and between surfaces, Proc UIST 2010, 273-282.

Nicolai Marquardt, Ricardo Jota, Saul Greenberg, and Joaquim A. Jorge. The continuous interaction space: interaction techniques unifying touch and gesture on and above a digital surface, Proc Interact 2011, 461-476.

David Kirk, Abigail Sellen, Stuart Taylor, Nicolas Villar, and Shahram Izadi. Putting the physical into the digital: issues in designing hybrid interactive surfaces, Proc British HCI Group Conf on People and Computers: Celebrating People and Technology, 35-44.

Hrvoje Benko, T. Scott Saponas, Dan Morris, and Desney Tan. Enhancing input on and above the interactive surface with muscle sensing, Proc ACM Interactive Tabletops and Surfaces 2009, 93-100.

Martin Spindler, Sophie Stellmach, and Raimund Dachselt. PaperLens: advanced magic lens interaction above the tabletop, Proc ACM Interactive Tabletops and Surfaces 2009, 69-76.